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INI File  |  2010-09-05  |  3KB  |  94 lines

  1. [preset00]
  2. fRating=5.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=3
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=0.430333
  23. fWaveSmoothing=0.630000
  24. fWaveParam=1.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.001000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.460000
  44. wave_y=0.005000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.060000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=58.752007
  56. nMotionVectorsY=14.400000
  57. mv_dx=0.006000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.100000
  61. mv_g=1.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. per_frame_1=bass_x = max(bass_x*.7+max(bass_att-.9,0)*.3,0);    //decaying bass max
  65. per_frame_2=
  66. per_frame_3=wave_x = ((frame%3-1)*.5*bass_x+1)*wave_x;    //spreads flame
  67. per_frame_4=
  68. per_frame_5=decay = 3000000+57.75;                                      // Magic 'flame' decay
  69. per_frame_6=//wave_mystery = sin(time*.2)*.05+1;
  70. per_frame_7=
  71. per_frame_8=ob_a = sqr(sqr(sin(time*1)*.25+.25));     // 'ad-lib decay' to black - no ugly artefacts
  72. per_frame_9=// ^4 to get it up there quick -> min time with decay on.
  73. per_frame_10=
  74. per_frame_11=ob_a = ob_a*(1-bass_x);                         // just so we don't get rid of the wide impressive
  75. per_frame_12=// flames so quickly
  76. per_frame_13=
  77. per_frame_14=monitor = ob_a;
  78. per_frame_15=
  79. per_frame_16=//Other decays to try:
  80. per_frame_17=//300000 +  42.53, 90.63, 43.00   These are all fairly similar, but all are stable (equiv to decay  0.990 -> 1 in terms of speed of fade)
  81. per_frame_18=//3000000 + 57.75 <<<  =:-)         
  82. per_pixel_1=dy = (x+.08*sin(rand(100)))*2%2*-.01-.005;
  83. per_pixel_2=dy = -.0025*((1-y)*10+rand(5));    //wobble, and faster at top - accelerating like real flames
  84. per_pixel_3=
  85. per_pixel_4=dx = rand(20)*.0001*sin(rand(2)-.5);                       //flicker
  86. per_pixel_5=dx = dx*sqr(y);                                                                //dampens top
  87. per_pixel_6=//dx = dx*(1-x/2);                                                        //slows sides
  88. per_pixel_7=dx = dx*-.2*(rand(10)-5);                                         //random damper
  89. per_pixel_8=dx = dx -(x-.5)*.04*(.8-sqr(y));                                 //drift towards centre
  90. per_pixel_9=dx = dx + cos(sqr(y-.5)*10-time*1.1)*sqr(1-(y))*.01; //add flutter at top
  91. per_pixel_10=
  92. per_pixel_11=// Telek - 26/09/2002
  93. per_frame_init_1=bass_x = 1;
  94.